For our master graduation project we produced a Game Of Thrones Intro inspired video as a tribute to Italy and to all GoT fans.
With the use of computer graphics and 3D modeling softwares, we recreated 6 of the most famous and loved italian cities.
The aim of our thesis is to analyze the impact of new technologies and social media on the diffusion of tv series-related contents produced by fans.
GEIST is the german word for ‘spirit’, one of the keyword used by the german philosopher G. W. Hegel from who we got our inspiration for the film, and the film starts with a paragraph of his book “the phenomenology of spirit”. We made our goal to give form to this piece of pure thought, through images. The main theme which that we had in mind to pursue, was birth of a person, a spirit, that occurs when the person starts to be conscience of its own existence.
During the pre-production, we focused on creating images that could have give us the visual form of various mental phases that a person should go through, face, and pass to evolve into and out of him/herself: and thus was born the metaphor of the old self that gets lost in experiences, and the new self that should be achieved and be passed, to be lived.
The differentiations that we made use of to show this double spirit entity were in some choices that we had to make, like in use of make up, custom design, use of black and white with some touches of red in some parts in color grading.
A very important aspect for us, beyond the images, was to make a soundtrack and audio editing precisely made for the images, which was done after the final edit of the film. Also in this case the music and the sound effects follow some objectives in correlation with the film; the heart beats in the prologue of the film, that come the paragraph of Hegel, and then the tub gives us metaphrically the last heart beats of a chlid in the womb that is to be born.
In this video we show how to make the special effects used in the short film GEIST. Particularly we’ll talk about how to make the effect of the initial title of the film which consists of explosion smokes and a clip of displacement of letters that come toward the screen emitting from the title; how to make the phantom effect; how to make the (famous) clone effect and finally how to make the freeze effect. We’ve mainly used AE to make these effects, but for the title and freeze effect it’s needed to use Primiere and Photoshop.
Enrico De Palo is a visual effect artist, a digital compositor who works in the filmmaking industry and creates visual effects for the cinema. During his career he has worked for about ten years as a compositor, an on set supervisor and sometimes as a vfx supervisor in Italy, where he worked for movies like “Il Mercante di Pietre” and “Lontano dalla Luce”.
Then he had the fortune to divide his time between Berlin and London, in order to achieve some visual effects for many important American blockbusters as “Fast and Furious”, “Kingsman” and “Hercules”.
Moreover, for two years now, Enrico De Paolo has worked as a teacher in the Turin offices of the digital art school Event Horizon, where professionals in the field of digital art and 3D artists are willing to share their knowledge.
Showreel of Alessio Bertotti’s best VFX, Compositing, 3D and Motion Graphic works, until Winter 2015:
Alessio Bertotti, VFX Artist and supervisor, has worked in Italy and abroad in different fields: movies, commercials, TV series, music videos and motion graphics.
Since he was young he’s been interested in this industry and in video and photo editing. He’s graduated in Graphic and Virtual Design at the Polytechnic of Turin, and then he has attended two master’s program: one in Computer Graphics in Turin and the other in Professional Compositing at the Escape Studios in London.
Despite his age, he’s already taken part to the realization of remarkable projects, such as “Captain America: Civil War” (2016), “Avengers: Age of Ultron” (2015), “The Expendables 3” (2014), “Everest” (2014), the featured RAI film “One thousand and one nights” (2012), the Tv series “Constantine” (2014-2015) and the commercials for “Vision Express” (2014), “Direct Line” (2013), “Mercedes-Benz Assist” (2013).
Having the possibility to interview Alessio Bertotti, we’ve decided to ask him some questions about his experience in this industry, the differences between working for a movie, a tv series or a commercial, and some details of some of the most interesting and remarkable projects he’s worked for.
After dealing with hair under many different aspects in our previous posts, this time we have decided to make some experiments ourselves, so we tried to create some good hair simulation with two different software, Blender and Autodesk Maya, with the intent of comparing their results and performances. (as you can see in the table below).
INTERVIEW WITH FEDERICO GALVANI – Motion Design, Stop Motion, Visual Art and a lot more!!!
Federico Galvani teaches motion design at the University IUAV of Venice and he is a founder of the multidisciplinary laboratory “Happycentro” where he works on art direction, graphic design, visual identity, illustration, modeling in clay and paper, printing, and directed animation. This studio works for famous brands or small startup and uses several methods of communication: Stop Motion Animation, TV / web commercials, Packaging, Visual Art, Typography, Graphic Design and Music Videos.
The main technique that reflects the style and the way of working of “Happycentro” is the stop motion because it is the synthesis of what we have always done, build objects, puppets and backdrops of various materials, combining illustration and graphic design and set up the set and lights for the photo shoots.