How to – Photorealistic Hairy Creatures and Characters

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After dealing with hair under many different aspects in our previous posts, this time we have decided to make some experiments ourselves, so we tried to create some good hair simulation with two different software, Blender and Autodesk Maya, with the intent of comparing their results and performances. (as you can see in the table below).

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HOW TO – Homemade Facial Motion Capture

How To - Homemade Facial MoCap
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In this video we are going to show how to create basic home made facial MoCap videos with 3 different softwares/methods, which are:

  • BLENDER
  • AFTER EFFECTS
  • Microsoft KINECT (through FACESHIFT)

 

A brief introduction to the basic steps, an overview of the result that you can achieve and an analysis of the difference between these softwares.

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Photorealistic Hairy Creatures and Characters – Character Development Pipeline

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123In this how to we are going to analyze the pipeline of a character creation. Starting from the concept we will show the main steps to achieve a simple 3D animation, passing through modeling, texturing and rigging. In this particular case we didn’t build a concept from scratch, since we were inspired by bam bam, a funny character from the flinstones cartoon.   Continue reading