In this third and last part, we’ll finally present the product of our work: two spots for the “International Dance Day”, event supported by the Unesco that occurs the 29th of April every year.
We are going to explain something about the animation of the various elements in the videos.
For our master graduation project we produced a Game Of Thrones Intro inspired video as a tribute to Italy and to all GoT fans.
With the use of computer graphics and 3D modeling softwares, we recreated 6 of the most famous and loved italian cities.
The aim of our thesis is to analyze the impact of new technologies and social media on the diffusion of tv series-related contents produced by fans.
In this second part we are dedicated to the study of the characters and the production of the animatic. So, we focused on the study of the movements and expressions to associate to each character, on the music composition, even if temporary, because it will be later replaced by the real one, and on the scenes composition.
“Gli Erranti” is an animated short movie made with the purpose of showing how practical effects can replace visual effects but also work in harmony with them.
We tried to find a solution to the problem of digitally animating a floating soul by creating a “real” soul and making it float underwater.
The creation of an environment for the soul is another challenge we took on. Just like for the animation of the soul, we did not have the time and, probably, the skills to create something decent, so we took the practical way. Using water, ink and fluids we tried to create an abstract environment, a proper setting for our character.
We relied on digital techniques as well, such as chroma key and particle effects, and colour correction, they were necessary for removing the soul’s background and creating very specific effects.
In conclusion, we tried to show how it is possible to make an animated movie considering the limits of time, money and skills, hoping to acheive a decent result.
Our goal is the production of a series of commercials, two in particular, that promotes the “International Dance Day in the World”. This event is sponsored by the International Dance Council (CID) to celebrate the dance, recognizing its universal character as a form of art, as an educational and recreational means, and as a research topic.
So, in this first part, we are going to analise the different pre-production steps of our project:
the concept, that is to say the brief description of what will happen in the spots,
the storyboard, directed to develop the narration in a consistent manner deciding the main framings,
the character and the environment design, to study how to create the protagonists and settings of the various scenes, from the artistic and technical point of view.
After dealing with hair under many different aspects in our previous posts, this time we have decided to make some experiments ourselves, so we tried to create some good hair simulation with two different software, Blender and Autodesk Maya, with the intent of comparing their results and performances. (as you can see in the table below).
INTERVIEW WITH FEDERICO GALVANI – Motion Design, Stop Motion, Visual Art and a lot more!!!
Federico Galvani teaches motion design at the University IUAV of Venice and he is a founder of the multidisciplinary laboratory “Happycentro” where he works on art direction, graphic design, visual identity, illustration, modeling in clay and paper, printing, and directed animation. This studio works for famous brands or small startup and uses several methods of communication: Stop Motion Animation, TV / web commercials, Packaging, Visual Art, Typography, Graphic Design and Music Videos.
The main technique that reflects the style and the way of working of “Happycentro” is the stop motion because it is the synthesis of what we have always done, build objects, puppets and backdrops of various materials, combining illustration and graphic design and set up the set and lights for the photo shoots.