How to – Photorealistic Hairy Creatures and Characters



After dealing with hair under many different aspects in our previous posts, this time we have decided to make some experiments ourselves, so we tried to create some good hair simulation with two different software, Blender and Autodesk Maya, with the intent of comparing their results and performances. (as you can see in the table below).


All the rendering times refer to the hair and bake was done before rendering.

Each simulation was rendered with :


CPU : Intel Core i7

Memory : 8GB

OS : Windows 8

video card : NVIDIA GEFORCE GT

You can watch the video here:

Chiara Sapio
Edgar Pironti


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