A lot of tutorial in the web show how to create water, fire, smoke and in general fluids. But what if we don’t simply want to create water, but we also want to control the shape? Pyrokinesis and “water bending” are pretty cool effects in magic, we tried various system with various software to obtain them
After dealing with hair under many different aspects in our previous posts, this time we have decided to make some experiments ourselves, so we tried to create some good hair simulation with two different software, Blender and Autodesk Maya, with the intent of comparing their results and performances. (as you can see in the table below).