In this how to we are going to analyze the pipeline of a character creation. Starting from the concept we will show the main steps to achieve a simple 3D animation, passing through modeling, texturing and rigging. In this particular case we didn’t build a concept from scratch, since we were inspired by bam bam, a funny character from the flinstones cartoon.
Here you can find the link to the Modeling, UV mapping, Texturing and Rigging how to:
Here you can find the link to the Hair, Fur, and Clothes how to:
Here you can find the link to the Animation how to:
Chiara Sapio Edgar Pironti