Remove Reflections


While filming there are mistakes caused by distraction that can mess up a whole scene. Usually we find them while editing the film, some times we find them immediately, but we can’t (or we don’t feel like to) reshoot the scene, so they say “we will fix it in post” (usually who will not “fix it”).
In this video we will see how we can remove a reflection from a window, a mirror or another reflective surface and replace it with something better, we’ll see the Adobe After Effects resources that we can use and how to act with a still object, a moving subject and when the camera is moving.

This is only a small tutorial on how to remove a reflection from a video, after the first time that you remove a reflection we’re sure that you’ll learn to avoid windows while shooting.




“It is not important the prestige itself, but the trick that hides behind”
The Prestige

The illusionism is a performing art that has always fascinated the public: from articulated card games to magical cylinders from which different kind of animals crop up to levitation of things or people. These feats are called magic tricks, effects or illusions and whatever the magical effect is the result is an excited audience, open mouths and noses in the sky! Continue reading




Alessandro Stante is an Italian product designer, cosplayer and prop maker who got to work into cinema and entertainment industry.

He did his official debut in the field of costume design such a cosplayer in 2005, and only a few years he won important competition such us Lucca Comics (in 2010 and 2011).

Guest at the CICAF (China International Cartoon and Animation Festival) of Hangzhou in 2012, along with NadiaSK as part of the Italian team; and in the same year he represented Italy all’YCC (Yamato Cosplay Cup) in Sao Paulo, Brazil.

His passion lead him to develop skills and knowledge about materials and techniques in creating complete costumes, accessories and small animatronics.

He was committed by important majors such us Warner Brothers, Mattel, Disney, BioWare and EA Games creating costumes for the launch of projects like “Mass Effect 3” and “Dead Space 3“.

In 2014 he contributed such as background actor on the film set of “The Avengers – Age of Ultron”, working with LegacyEffect and Marvel professionals.

We managed to interview him and he told us about his personal path, job and more about the world of prop making.

In particular he focused on the general workflow and materials related to the creation of “props”, which can be used for movie and theatre performances.


Alessandro Stante è un designer, cosplayer e prop maker italiano, entrato a far parte dell’industria e dell’intrattenimento.

Il suo debutto ufficiale nel campo del costume design è avvenuto nel 2005 come cosplayer e dopo pochi anni, è stato premiato per il miglior costume in importanti competizioni, come il Lucca Comics (vincendo due edizioni consecutive).
Ospite presso il CICAF (China International Cartoon and Animation Festival) di Hangzhou nel 2012 assieme a NadiaSK come team italiano, nel 2012 ha rappresentato l’Italia all’YCC (Yamato Cosplay Cup) a San Paolo, in Brasile.

Questa sua passione lo ha portato a migliorare ed ampliare le sue capacità, approfondendo la conoscenza dei materiali e delle tecniche utilizzati per creare costumi completi, accessori e animatronics.
Ha collaborato con Warner Brothers, Mattel, Disney, BioWare e EA Games, creando alcuni costumi, per il lancio di film e videogiochi come “Mass Effect 3” e “Dead Space 3”.
Nel 2014 ha contribuito come comparsa nel film “The Avengers – Age of Ultron”, collaborando con i professionisti di Legacy Effect e Marvel.

Durante l’intervista ci ha descritto il suo percorso personale, il tipo di lavoro da lui svolto e alcune curiosità legate al mondo del prop making.
Si è concentrato in particolar modo sul metodo e sui materiali da lui adottati nella realizzazione dei suoi progetti, poi utilizzati all’interno di set cinematografici e teatrali.

Autori/Authors: Agnese Mantovani, Gabriele del Vecchio, Jennifer Destefanis, Natalia Sánchez de Tagle Zorrilla

The typefaces from book to monitor


Type is the power to express words and ideas, it’s timeless but it’s always changing.
So we analized the evolution of the typeface, from Joannes Gutenberg (the creator of typography) to today. Before J. Gutenberg, the books need to be written by monaci, so too expensive. Gutenberg create the first ever typeface, the Black letter. In 15th century change the point of view and the typeface began to be more legible and clear. Until today that the typeface is san-serif, like Helvetica, Gotham, Titillium, and so on.
The world of typography changed for ever with the introduction of the computer, and initially there were a few of difficult for the limit of the pixel in the monitor. But then tecnology evolved and computers began to allowed to the creation of thousands of beautiful typefaces.
Now anyone has the freedom to create their own unique typeface and shared it. The typeface became open source.

With this short animation we represent the difference of the typeface through the years.

How to: face painting & compositing – Game of Thrones


A critical aspect of cinema is represented by the facial expressiveness which the actors manage to convey in a scene; where their acting skills are not enough, particular techniques can be used to reach a better realism. From this perspective, we wanted to recreate two effects taken from the tv series “Game of Thrones”, in particular those of the scene of the framing of a baby who is turned into a White Walker with the touch of a hand and those of King Joffrey’s death.

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WES We decided to focus our attention on one of the most important sector of the VFX: matte painting. In particular we  interviewed Simone de Salvatore, a former student of cinema engineering and now one of the winner at the Academy Awards for Production Design of Grand Budapest Hotel. We asked him questions about his studies, his career and his work. In particular, because of the recent victory we focused the technical questions on the Grand Hotel Budapest post production.

5200165.53c1c9ef8f297 Simone De Salvatore is a matte painter and concept designer with experience in films, tv shows and commercials. After graduating in Media Engineering in Italy he spent several months teaching himself the art of drawing and digital painting. He won a Master that gave him the opportunity to move to Hollywood where he attended the Gnomon School of Visual Effects. There he focused on 3D, animation and vfx. Continue reading



We have interviewed Laura Fiori, graphic designer and teacher at the “Nation School of Cinema” for what concerning 3D animation and visual effects.  A precursor of the animation in Italy who has faced all the problems and the difficulties  of approaching  this business at that time. RAI associate and graphic advisor for the TV show “L’albero azzurro” , co-founder of “Lanterna Magica”, one of the major european  companies of cartoons production.

Each one of her projects has got an educational background and it hides in itself a deep and philosophical meaning. Our interest in her works has been based on this characteristic of bringing the animation art on an higher level,  moving on just the childish connotation, and we asked her for some useful advices starting a career in this business.

Authors: Matteo Franchini, Marco Bevilacqua, Caterina Rosini, Elisa Vianelli

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