For the second video our Ecodesign group decided to focus on product design with 3D and 2D tools
link to the video:
We first decided to choose an object that is tipical in Italy and is also a good example of the italian produc design: the “moka”. We first took the blueprints and Cad files of the object, then we modeled in lowpoly and high poly versions with the open source software Blender. We created all the render passes to get a clean and good result (clay model, wireframe model, textured model and rendered model). We used the basic illumination system with the three light (key, fill and rim) to get the highlights on model surfaces. Then we textured the model with some personal handmade textures (with photoshop we created diffuse map, specular map and bump map). Finally we rendered the model with the Cycles render engine to get the best photorealistic result.
In order to create the animation we exported the OBJ model from Blender to Element 3D and we worked with separate layers combined with separate pieces of the model. For every piece of moka we created a null object in after effects to move indipendently the selected piece avoiding to move the other pieces. Then we worked on rotation and displacement of pieces to get the effect of an assonometric explosion. We also integrated Motion graphics and CG animation to well explain all moka pieces names. In after effects we also created all the camera movements to get the idea of a shoot that would like to show all the fundamental details of the moka product.
For the second part of the video we focused on functional system of the moka. We showed up the section of the oject like if it was cutted by a knife, then we combined some graphic (coffee, spoon, water, gas,timer) made in illustrator to animate the real italian coffee making process. Then we focused on a little bonus animation of the moka in a full cg ambient. We modeled the scene entirely in Blender 3D and we animated the camera following a path that was focused on the camera. The animation was rendered with Cycles render engine to get the best photorealistic result. The post processing was done in After Effects with some basic color correction and Magic Bullet looks to get the exposure and the glow effect more controlled.We also added the smoke simulation in After effects with the Trapcode particular positioning the emitter object near moka’s top hole, then we tweaked some specs to get the best result in terms of density and vanishing.
This is a screenshot of the viewport in blender
Dario Laurita, Davide Petrarchin, Lorenzo Battaglia, Sima Shirangi