For the second video our Ecodesign group decided to focus on product design with 3D and 2D tools
link to the video:
We first decided to choose an object that is tipical in Italy and is also a good example of the italian produc design: the “moka”. We first took the blueprints and Cad files of the object, then we modeled in lowpoly and high poly versions with the open source software Blender. We created all the render passes to get a clean and good result (clay model, wireframe model, textured model and rendered model). We used the basic illumination system with the three light (key, fill and rim) to get the highlights on model surfaces. Then we textured the model with some personal handmade textures (with photoshop we created diffuse map, specular map and bump map). Finally we rendered the model with the Cycles render engine to get the best photorealistic result.
In order to create the animation we exported the OBJ model from Blender to Element 3D and we worked with separate layers combined with separate pieces of the model. For every piece of moka we created a null object in after effects to move indipendently the selected piece avoiding to move the other pieces. Then we worked on rotation and displacement of pieces to get the effect of an assonometric explosion. We also integrated Motion graphics and CG animation to well explain all moka pieces names. In after effects we also created all the camera movements to get the idea of a shoot that would like to show all the fundamental details of the moka product.
For the second part of the video we will focus on functional system of the moka, a little ambiented animation in a kitchen , a timelapse of the degradation and some renders to show the change of the object on the basis of use.
Dario Laurita, Davide Petrarchin, Lorenzo Battaglia, Sima Shirangi